Medrash Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of luck around his neck, and a bow on his belt. He has black crest. His eyes are gold.
Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. By chance he met his sister recently and the two have been together since.
Motivation: He has passion for adventuring and risk; and find a way to reverse the transformation of his sister
Ideals: Fighting, Opinionated. Flaws: Hedonist. Bonds: Adventurer, Family. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 11)
Armor Class 13
Hit Points 93 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 400 gp. Jeweled gold crown (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp).
Hûmgrat Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to cover his moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He can speak with the recently deceased. He takes great joy in being the best Guard in town.
History: He was raised in a forest tribe. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 140 gp.
Baern Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is red and curly. His eyes are brown and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Baern took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease, Insomniac. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1500 sp.
Tim Digby, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, green cloak. Beneath his clothing is a huge mess of scar tissue. His silver hair is lengthy. He has hazel eyes and a green hat with a brown feather.
Personality: He dislikes all the random violence that takes place in the north. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He's in love; and he has a crush on the local barkeep
Ideals: Pacifist. Bonds: Slave, Military, Rich, Enemies, Has a crush. Occupation: Beggar
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 95 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 20 (+5) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Undercommon, Infernal, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1100 gp. Azurite (14 gp). Citrine (20 gp). 1 Minor magic item.
Pelt Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his monstrous two handed axe. His white fur is thinning but still full. He is baby faced.
Personality: Eccentric and domineering, Pelt will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the west to a Bather, Pelt learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and further expansion of business
Ideals: Athletic, Extrovert. Bonds: Rich, Job. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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