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NPC Generator

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Advanced [show]


Modean Secret, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has wavy purple hair. His eyes are gold and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Modean grew up listening to his father's many stories. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Impulsive, Depressed. Bonds: Adventurer, Slave. Occupation: Butcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Modean Secret, Male Tiefling Fighter 4
Medium (6'4") Tiefling, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 13 (+1)21 (+5)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Tricking Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black fur is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Tricking is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.

History: His father raised him in a mountain cabin. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Ugly, Depressed, Insane. Bonds: Nature. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Tricking Of Ivory, Male Tabaxi Cleric 4
Medium (5'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 17 (+3)12 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Elven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


William Rowley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy red suit. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, William took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent mother

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive, Family, Slave. Occupation: Server

Voice: Indian accent

Attributes [hide]

William Rowley, Male Human Cleric 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp. Chrysoprase (70 gp).


Social Check DCs


Silent In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'9" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his beige fur in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Layabout, his mother struggled to pay the bills. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Painter like his mother before him.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Fearful, Mundane. Bonds: Attractive, Poor, Job. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Silent In the Storm, Male Tabaxi Commoner 10
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 57 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5

Possessions: 700 gp. Moss agate (7 gp). Black opal (1200 gp). Sardonyx (30 gp). Amethyst (100 gp).


Social Check DCs


Whurbin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears black painted combat armor at almost all times. His black hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes and a black hat with a brown feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Whurbin was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Bonds: Poor, Family, Adventurer. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Whurbin Gorunn, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 12 (+1)14 (+2)
Skills Deception +4, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Solid gold idol (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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