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NPC Generator

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Advanced [show]


Roge Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a pastel scarf, and he perpetually has his scimitar ready. His hair is long and red with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: When he was but 5 years old his parents immigrated from the east. He has had some formal writing training, and achieved minor success. He left for the east, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Artistic. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Roge Smoothhands, Male Halfling Aristocrat 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 16 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)16 (+3) 16 (+3)16 (+3)
Skills Religion +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Gnome, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: A small bag of saffron. (100 gp). A roughly beaten golden orb (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Ahrim Blur, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. He wears his white hair down. He has a dull look in his gold eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ahrim was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Merchant has made it difficult for him to sleep.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Passionate. Flaws: Fearful, Insomniac. Bonds: Attractive, Job, Has a crush. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Ahrim Blur, Male Tiefling Adept 3
Medium (6'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 9
Languages Common, Draconic, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Torz Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is greasy and uncared for. He has a tattooed face.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.

History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Torz Kent, Male Half-Orc Druid 4
Medium (5'5") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair and beard is wavy and long. His eyes are gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: Gomory was born the youngest of three triplets. He worked as a nervous Merchant and found it very stressful. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: To be a Fletcher again; and expand his business

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Immigrant, Job, Family. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Gomory Sylvaranth, Male Half-Elf Expert 15
Medium (5'1") Half-Elf, Neutral Good (CR 15)
Armor Class 14
Hit Points 69 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4

Possessions: 6000 gp. Carnelian (60 gp). Tiger eye turquoise (9 gp). Black pearl (300 gp). Blue sapphire (1400 gp). Tiger eye turquoise (9 gp). Blue sapphire (1400 gp). Moss agate (9 gp). Bloodstone (60 gp). Zircon (60 gp). Carnelian (60 gp). Zircon (60 gp). Clear bright green emerald (6000 gp). Silver pearl (160 gp). Golden yellow topaz (300 gp). Rose (60 gp). 1 Medium magic item.


Social Check DCs


Einkil Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish red hair is in a traditional bowl cut. He has gleaming, smiling violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Ideals: Joker, Philantrophist, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Einkil Fireforge, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 110 gp. Freshwater pearl (4 gp). Lapis lazuli (4 gp).


Social Check DCs

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