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NPC Generator

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Advanced [show]


Fargas Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean brown cloak covering his clean studded leather. His white hair has been sun bleached extensively. His half smiles and green eyes are beguiling and draw you in.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and he is content

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Guardian, Religious. Occupation: Bowyer

Voice: High pitched, excited

Attributes [hide]

Fargas Sunmeadow, Male Halfling Warrior 11
Small (2'10") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 93 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +5

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimmon Madness, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head. He has styled his black hair well, parting it to the right. His skin is flawless and his gold eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by brigands. Rimmon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Flaws: Disease. Bonds: Immigrant, Attractive, Enemies, Job. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Rimmon Madness, Male Tiefling Cleric 3
Medium (5'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 8 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Black pearl (900 gp). Jasper (70 gp). Violet garnet (900 gp).


Social Check DCs


Lucan Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time and is in decent physical shape. He has wavy red hair. He has hazel eyes and a white hat with a yellow feather.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lucan took refuge in the large cave and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Mundane. Bonds: Criminal record, Nature. Occupation: Actor

Voice: Whispers

Attributes [hide]

Lucan Netyoive, Male Elf Sorcerer 13
Medium (4'7") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 42 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 400 pp. 1 Medium magic item.


Social Check DCs


Five Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. His white fur is long and unkept. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He can't help but pocket interesting objects he comes across

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Five took refuge in the old dungeon and found the beat up morningstar and armor he uses now. Recently he has begun working with bootleggers and crooks.

Motivation: To end his boredom; and seeks redemption

Flaws: Ugly, Mundane. Bonds: Guardian, Criminal record, Nature. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Five Of Passion, Male Tabaxi Rogue 8
Medium (6'3") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 24 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Insight +5, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 110000 cp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Bilbron Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is renowned for his bright white suits and hats. His white hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away

Ideals: Athletic, Disciplined, Persistence. Flaws: Hedonist. Bonds: Criminal record, Enemies. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Bilbron Lingenhall, Male Gnome Cleric 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)15 (+2) 11 (+0)12 (+1)
Skills Athletics +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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