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Advanced [show]


Krimp Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his sai always slung over his shoulder. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair has been sun bleached extensively. His eyes are brown and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich southern family. Through the years after Krimp was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Krimp's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Krimp and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Selfish, Antagonistic. Bonds: Rich. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Krimp Acton, Male Half-Orc Wizard 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. White pearl (120 gp). 3 Tanglefoot bags.


Social Check DCs


Nalral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy white hair. His eyes are hazel and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a wizard, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Enemies. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Nalral Gorunn, Male Dwarf Fighter 11
Medium (4'4") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 59 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 18 (+4)8 (-1)
Skills Perception +8, Religion +6
Senses Passive Perception 16
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2000 gp. Sardonyx (60 gp). Obsidian (11 gp). Aquamarine (1100 gp). Chrysoberyl (90 gp). Aquamarine (1100 gp). Black opal (800 gp). Black pearl (1100 gp). Hematite (11 gp). Bloodstone (60 gp). Freshwater pearl (11 gp).


Social Check DCs


Eiravel Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a blue suit, grey shirt, and white tie. He has dyed his greying golden hair a little too much giving a sharp golden color. His fierce blue eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered west to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Athletic, Persistence, Gifted. Flaws: Disease, PTSD. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Eiravel Arnuanna, Male Half-Elf Warlock 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Old masterpiece painting (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs


Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he prefers to wear grey clothing when he does not wear armor. His rusty crest is smooth and relatively long. He has gold eyes and a grey hat with a violet feather.

Personality: Azzakh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants his loneliness to end; and regain custody of his son

Ideals: Impeccable. Flaws: Insomniac. Bonds: Nature, Family, Has a crush. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Azzakh Bhenkumbyrznaax, Male Dragonborn Rogue 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Banded mail.


Social Check DCs


Pirithin Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing green shirts, loose pants, and blazers most of the time. With a patchy auburn beard and wild auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Pirithin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Pirithin Honeypot, Male Halfling Ranger 16
Small (3'2") Halfling, Chaotic Good (CR 16)
Armor Class 11
Hit Points 100 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +7
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 1000 gp. Lapis lazuli (14 gp). Canary diamond (6000 gp). Coral (160 gp). Coral (160 gp). Golden yellow topaz (500 gp). Deep green spinel (160 gp). Deep blue spinel (500 gp). Tiger eye turquoise (14 gp). Sardonyx (50 gp). Freshwater pearl (14 gp). Hematite (14 gp).


Social Check DCs

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