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Advanced [show]


Warryn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: Warryn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Artistic, Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Rich. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Warryn Dunben, Male Gnome Aristocrat 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp.


Social Check DCs


Delg Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He is generally well dressed albeit a few years behind the times. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Delg Dankil, Male Dwarf Fighter 4
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)12 (+1) 15 (+2)9 (-1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Golden yellow topaz (500 gp). Black pearl (500 gp). Red spinel (100 gp). Deep blue spinel (500 gp). 1 Spyglass. 1 Climber’s kit. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Beast On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail, and carries falchions. His fur is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He is an amazing painter.

History: Beast was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Beast reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Poor, Military. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Beast On the Water, Male Tabaxi Monk 7
Medium (6'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white crest has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Tarhun hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tarhun was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: PTSD. Bonds: Criminal record, Enemies, In love. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Tarhun Bhenkumbyrznaax, Male Dragonborn Wizard 5
Medium (6'2") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 9 (-1)15 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 3000 sp.


Social Check DCs


Iados Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. He has dyed his greying brown hair a little too much giving a sharp brown color. His gold eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Marshal in town.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic. Flaws: Depressed. Bonds: Guardian, Job, Nature. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Iados Haunted, Male Tiefling Paladin 6
Medium (5'0") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. Black star sapphire (500 gp). Citrine (70 gp).


Social Check DCs

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