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NPC Generator

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Advanced [show]


Frederick Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Engraver. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: Born to a Map Maker, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Engraver for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Frederick Enfield, Male Human Wizard 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Robert Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a white poncho over his likewise colored trousers and shirt. His silver hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Robert Marlee, Male Human Cleric 11
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 91 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Athletics +7, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 250 pp. Zircon (30 gp). Star ruby (1600 gp). Azurite (8 gp). Blue star sapphire (1600 gp). 1 Minor magic item.


Social Check DCs


Tûkâ Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of his god around his neck, and a bastard sword on his belt. His auburn hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Tûkâ has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Joker. Flaws: Ugly, Disease. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Tûkâ Anderton, Male Half-Orc Fighter 17
Medium (6'0") Half-Orc, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 116 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)10 (+0)
Skills Animal Handling +6, History +8
Senses Passive Perception 10
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3

Possessions: 500 pp. Golden yellow topaz (300 gp). Azurite (6 gp). Moss agate (6 gp). Azurite (6 gp). Jasper (50 gp). Aquamarine (300 gp). Alexandrite (300 gp). Red-brown spinel (120 gp). Violet garnet (300 gp). Black pearl (300 gp). Banded agate (6 gp). Sard (50 gp). Jade (120 gp). Alexandrite (300 gp). Chrysoberyl (120 gp). Zircon (50 gp).


Social Check DCs


Andram Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. His hair is short and silver. He has white eyes and a pastel hat with a white feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Banker and found it very stressful. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Andram Sadness, Male Tiefling Warlock 11
Medium (5'0") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Medicine +6, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 2800 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His golden hair is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful slaver made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a sage and was forced into it by his family

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Mentor, Nature. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Hobart Goodbarrel, Male Halfling Warlock 14
Small (3'3") Halfling, Lawful Evil (CR 14)
Armor Class 14
Hit Points 87 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills History +7, Medicine +5
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnome
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Old masterpiece painting (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Cloth of gold vestments (110 gp). Gold and topaz bottle stopper cork (1000 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled gold crown (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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