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NPC Generator

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Advanced [show]


Andram Harm, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey tunic with violet highlights, and long grey pants that bunch up around his shoes, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He served in the navy to pay for his family's outstanding loans. Andram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Greedy. Bonds: In love, Military, Adventurer. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Andram Harm, Male Tiefling Fighter 1
Medium (6'8") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)16 (+3) 13 (+1)18 (+4)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Orc, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 1 Climber’s kit.


Social Check DCs


Dworic Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His long golden hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a pair of adventurers, Dworic grew up listening to his mother's many stories. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: He wants to get laid; and doesn't want to be a banker and was forced into it by his family

Flaws: Fearful. Bonds: Attractive, Family, Adventurer, Has a crush. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Dworic Aranore, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Shedinn Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered halberd and tarnished bastard sword as well. His crest is white, silky, and of moderate length. His red unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Disease, Insane. Bonds: Poor, Attractive, Immigrant. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Shedinn Dhyrktelonis, Male Dragonborn Rogue 4
Medium (6'2") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 sp.


Social Check DCs


Pijjirik Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a broad hat to hide his balding. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is obsessed with his god.

History: Born to a Cartwright, his mother struggled to pay the bills. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To find somewhere to settle down.

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Religious, Poor. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Pijjirik Kerrhylon, Male Dragonborn Fighter 13
Medium (6'2") Dragonborn, Neutral Evil (CR 13)
Armor Class 13
Hit Points 120 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Athletics +7, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Giant
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +4

Possessions: 1000 pp. Gold dragon comb with red garnet eye (400 gp). Gold dragon comb with red garnet eye (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Solid gold idol (500 gp). Large well-done wool tapestry (200 gp). Old masterpiece painting (1200 gp). A necklace of small pink pearls (6000 gp). Solid gold idol (500 gp). Fire opal pendant on a fine gold chain (1200 gp). Jeweled gold crown (7000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Halsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a scythe. His blonde hair is braided into rings. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor, Criminal record. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Miles Halsey, Male Human Rogue 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 14 (+2)18 (+4)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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