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Advanced [show]


Joser Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his shield. His moppish chestnut hair is in a traditional bowl cut. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the north, but his parents moved at a very young age to the east. Joser abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Joser Strongbones, Male Halfling Warlock 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Just what you see.


Social Check DCs


Thorpe Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a lance. He wears a wide-brimmed hat to cover his moderate length black hair. His green eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Thorpe grew up listening to his mother's many stories. Thorpe was born on a far southern forest where he grew up under the tutelage of his mother, an expert Weaver. He left for the south, certain he would find work there.

Motivation: Wants a kiss; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Lazy. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Thorpe Wildheart, Male Halfling Wizard 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 8 (-1)14 (+2)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 1000 sp.


Social Check DCs


Flame Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His long orange fur is drawn into a two foot long braid. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his mother was called into army service. In his 16th year, his parents were killed by a orcs raid, leaving Flame alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Flame was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and many orcs want him driven away

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Military, Enemies. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Flame Of Spirit, Male Tabaxi Adept 11
Medium (5'7") Tabaxi, Neutral Good (CR 11)
Armor Class 12
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Medicine +6, Religion +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1300 gp. Jet (50 gp). Malachite (7 gp). Obsidian (7 gp). Moss agate (7 gp). Pink pearl (50 gp). Black pearl (200 gp). Chrysoberyl (50 gp). Obsidian (7 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Windsor, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He sports grey clothing, slightly heavier than average wear. He has a hunchback. His hair, while still mostly brown, has prominent grey streaks. His eyes are gray and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Adventurer, Criminal record. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Kody Windsor, Male Human Monk 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 200 sp. Lapis lazuli (9 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Jebeddo Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. He wears a small hat to hide his balding. His green eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: Born in the south to a Miner, Jebeddo learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and expand his business

Flaws: Antagonistic. Bonds: Poor, Religious, Job, Family. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Jebeddo Offund, Male Gnome Rogue 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 40 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 20 (+5)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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