Raam Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is long and unkept. His black eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Raam isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Raam grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Cook job and began his own company from there.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Cook
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 24000 sp.
Akmen Light, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of death around his neck, and a sickle on his belt. He has no hair. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found
Ideals: Fighting. Flaws: Ugly, Addict, Selfish, Shy. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Infernal, Aquan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melech Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. He keeps his silver hair in a pixie cut. His gold eyes are passionate and lively.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To get a good night's sleep; and he is greedy
Flaws: Insomniac. Bonds: Attractive, Rich, Religious, Guardian. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork studded leather.
Pandjed Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. He has green crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pandjed fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To pay off his debts.
Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Rich, Debt. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Adrik Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: He was born in the south, but his parents moved at a very young age to the north. He was taken from his home at a very young age. He left for the south, certain he would find work there.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Slave, Family. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal, Abyssal, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 14000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
