Gerald Beitz, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his chestnut hair down. His blue eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast island. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 6 years later his spouse died after the birth of his son. Heartbroken, Gerald never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Further expansion of business; and expand his business
Ideals: Philantrophist. Flaws: Secretive. Bonds: Nature, In love, Job. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Auran, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 800 gp. Golden yellow topaz (1600 gp). Azurite (5 gp). Brown-green garnet (40 gp). Obsidian (5 gp).
Thradal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an entirely tan suit with blue socks and a vest with buckled shoes. His red hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Dyer, but he got bored and became a Sellsword. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: Regain custody of his daughter.
Ideals: Opinionated, Artistic. Bonds: Family, Rich, Job. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1700 sp.
Zepar Blame, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is silver and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Depressed. Bonds: Rich, Immigrant. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Ignan, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 pp. 1 Minor magic item.
Laucian Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'7" has a big stupid grin on his face most of the time. He wears a white coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.
History: Born in the west to a Gardener, Laucian learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Gardener. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. 1 Holy water.
Drifting Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'9". He wears silk and lounges about seductively. His black fur is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.
History: He was born in the east. A gifted student he started as a Bellfounder, but he got bored and became a Slave Trader. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Expand his business.
Bonds: Attractive, Job, Adventurer, Immigrant, Enemies. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 73 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 120000 cp. Golden circlet with four aquamarines (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold dragon comb with red garnet eye (700 gp). Jeweled electrum ring (2000 gp).
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