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NPC Generator

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Advanced [show]


Gimgen Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is long and unkept. He has gleaming, smiling blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Body Guard, his mother struggled to pay the bills. After coming to the age of reason, Gimgen took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Gimgen Balderk, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 210 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Braak Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He has green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich northern family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Slave, Religious, Adventurer. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Braak Ryley, Male Half-Orc Commoner 13
Medium (5'10") Half-Orc, Chaotic Good (CR 13)
Armor Class 12
Hit Points 55 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 700 pp. Onyx (40 gp). Violet garnet (500 gp). Azurite (13 gp). Jet (120 gp). Pink pearl (120 gp). Jet (120 gp). Bloodstone (40 gp). Zircon (40 gp). Chrysoprase (40 gp). Obsidian (13 gp). Red spinel (120 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Everleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a brown suit. His hair is long and golden with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has gleaming, smiling gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Joker, Optimist. Bonds: Mentor, Job, Criminal record. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Everleigh, Male Human Cleric 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 1500 gp. Rich purple corundum (1300 gp). Violet garnet (500 gp). Fire opal (1300 gp). Fire opal (1300 gp). Tourmaline (70 gp).


Social Check DCs


Balam Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing black shirts, loose pants, and blazers most of the time. His purple hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a wizard, Balam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Balam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Insomniac. Bonds: Attractive, Poor, Enemies, Mentor. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Balam Dodge, Male Tiefling Ranger 2
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1700 sp.


Social Check DCs


Osco Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 2'11" and wears a grey broad hat and grey clothes. He has a long black beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Wants his loneliness to end; and halfling compassion

Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Immigrant, Has a crush. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Osco Cherrycheeks, Male Halfling Paladin 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 8 (-1)14 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs

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