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Advanced [show]


Art On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin white vertical stripes and brown pants, and he perpetually has his spear ready. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His copper eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Fighting. Flaws: Greedy, Antagonistic. Bonds: Rich, Nature. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Art On the Mountaintop, Male Tabaxi Aristocrat 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 120 gp.


Social Check DCs


William Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His long silver hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is lazy and tries to find solutions quickly.

History: A powerful necromancer made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He inherited the family business which he has now maintained for 10 years.

Motivation: Further expansion of business; and to be a locksmith again

Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Mentor, Job. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

William Jethro, Male Half-Elf Druid 4
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 12 (+1)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp. Black opal (800 gp).


Social Check DCs


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. He keeps his silver hair in a flapper bob. He has gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants a kiss; and he has a rivalry with the church that dominates his actions

Flaws: Shy, PTSD. Bonds: Religious, Rich, Has a crush. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Baern Aranore, Male Dwarf Fighter 11
Medium (4'3") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 59 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2100 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Finely wrought small gold bracelet (50 gp). Brass mug with jade inlays (300 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Painter does. His hair is auburn and curly. This brown eyed easterner is not easily forgotten.

Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Painter soon after.

Motivation: Wants to open a new tavern; and balancing his hectic life and new painter responsibilities is difficult

Flaws: Insane, Selfish, PTSD. Bonds: Job, Rich. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Nordak Ungart, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 70 gp.


Social Check DCs


Einkil Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'1" and usually wears his blue robe and has his shortbow always slung over his shoulder. His chestnut hair is greasy and uncared for. His eyes are hazel.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Merchant in town.

History: He was born several months after his father was called into army service. In his 18th year, his parents were killed by a gnolls raid, leaving Einkil alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Merchant for hire.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic. Bonds: Job, Military, Enemies. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Einkil Bloodkith, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp. Moss agate (5 gp). Citrine (80 gp). Eye agate (5 gp).


Social Check DCs

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