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Gargax Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He keeps his long rusty crest kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gargax was born in the west. At a young age he loved to build and create. Gargax was born on a far western desert where he grew up under the tutelage of his mother, an expert Unemployed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Depressed, Shy. Bonds: Attractive, Immigrant. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Gargax Wivvyrholdalphiax, Male Dragonborn Fighter 2
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +6, Stealth +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +5

Possessions: 800 sp. 1 Masterwork Light steel shield.


Social Check DCs


Curran TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His hair is silver and curly. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Curran hails from a village terrorized by brigands. In his 12th year, his parents were killed by a brigands raid, leaving Curran alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Curran TellPenny, Male Halfling Ranger 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Malachite (4 gp). Hematite (4 gp). Coral (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Diggory Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly white, has prominent grey streaks. His eyes are amber and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Professionalism, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Diggory Enfield, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Athletics +5, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 500 gp.


Social Check DCs


Gerard Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel cloak and cross-gartered white stockings. He wears a feathered hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent father; and a rival would like him out of the picture

Flaws: Disease, Insane. Bonds: Criminal record, Poor, Family. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Gerard Meliamne, Male Half-Elf Cleric 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Draconic, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast island. Through the years after Oblar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Oblar's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To find somewhere to settle down; and to clean up the streets

Flaws: Antagonistic, Impulsive, Mundane. Bonds: Nature, Guardian. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Oblar Deephollow, Male Halfling Warlock 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 9 (-1)13 (+1)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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