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Advanced [show]


Rurik Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a black small hat and black clothes. His long auburn hair reaches down to his waist. He has blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Ploughman.

Motivation: To be a Bowyer again.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Rurik Fireforge, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp. 1 Half-Plate.


Social Check DCs


Pushkrimp Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. He wears his brown hair up in a very large beehive style do. His brown eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was always a brilliant, if unscrupulous mind. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Pushkrimp Milton, Male Half-Orc Fighter 4
Medium (5'4") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. Amber (160 gp). 1 Minor magic item.


Social Check DCs


Gennal Ariessus, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is still thick. His gray eyes peer out from beneath his small pastel hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gennal took refuge in the large cave and found the beat up bastard sword and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Gennal Ariessus, Male Elf Cleric 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 14 (+2)8 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (30 gp). Silver comb with moonstones (900 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Simple lock.


Social Check DCs


Alvyn Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Bonds: Attractive, Military, Poor, Criminal record. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Alvyn Gobblefirn, Male Gnome Fighter 8
Small (3'7") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 88 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 21 (+5)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +5, History +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +4

Possessions: 900 gp. Aquamarine (1200 gp). Jade (100 gp). Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Everleigh, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and black. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world.

Flaws: Ugly, Shy, Impulsive. Bonds: Military, Adventurer. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Alexandre Everleigh, Male Human Monk 9
Medium (5'0") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1400 gp. Moss agate (4 gp). Freshwater pearl (4 gp).


Social Check DCs

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