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Advanced [show]


Kody Chatham, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His fierce green eyes like to dwell on things.

Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. He became a Locksmith soon after.

Motivation: He is unsatisfied with his job; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Professionalism. Flaws: Hedonist. Bonds: Criminal record, Job, Family. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Kody Chatham, Male Human Cleric 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp.


Social Check DCs


Delg Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a Tanner, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He left for the west, certain he would find work there.

Motivation: To end his boredom.

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Poor, Immigrant. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Delg Dankil, Male Dwarf Druid 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Deception +3, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1000 cp.


Social Check DCs


Adelard Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears light armors faded through time and improper care. His white hair is thinning but still full. His eyes are likewise blue.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His first spouse was a Slave Trader, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Masseuse and was forced into it by his family; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Opinionated. Bonds: Religious, Family. Occupation: Masseuse

Voice: French accent

Attributes [hide]

Adelard Dumph, Male Half-Elf Wizard 3
Medium (5'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Gnome, Draconic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1200 sp.


Social Check DCs


Trym Wellington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trym took refuge in the old dungeon and found the beat up axe and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Nature, Criminal record, Family. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Trym Wellington, Male Human Barbarian 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 105 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1100 gp. Fire opal pendant on a fine gold chain (900 gp). Gold and topaz bottle stopper cork (1400 gp). Finely wrought small gold bracelet (100 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky tan painted plate armor. His auburn hair is unkempt and raggedy. He has a dull look in his brown eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Umpen and his spouse have recently divorced.

Motivation: A deep hatred of drow; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Religious. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Umpen Albaratie, Male Gnome Warrior 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. Tiger eye turquoise (6 gp). Coral (80 gp). Amber (80 gp). 1 Minor magic item.


Social Check DCs

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