Nim Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Courier mother left him crippled. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Artistic. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Goblin, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp.
Mogg Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tan costume with the symbols of his god on his torso. His golden hair is knotted and matted. His skin is flawless and his green eyes scan people very quickly.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.
History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Ideals: Athletic, Artistic. Bonds: Attractive, Guardian, Poor. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 1 Everburning torch.
Ulfgar Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized green coat. He wears a broad hat to cover his moderate length chestnut hair. His violet eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was always a brilliant, if unscrupulous mind. Cursed with vampirism at a very young age, Ulfgar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Opinionated, Logical. Flaws: Disease, Insane. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: A life-sized copper and silver statuette of a cockatrice. (90 gp).
Arjhan Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey armored body suit, with a simple black line shooting up and back down. His rusty crest is lengthy and is close to two feet long. His gold eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arjhan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 80 gp.
Târz Payton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Tanner does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut jaggedly and amateurishly. His blue unseeing eyes seem to look past you.
Personality: Târz is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Tanner in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Târz has worked very hard to control his curse. He then took over the family business and is one of the better Tanner for hire.
Motivation: Sabotage a competitor; and balancing his hectic life and new tanner responsibilities is difficult
Flaws: Disease, Depressed. Bonds: Job, Attractive. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 21 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 2200 gp.
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