Burgell Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears a wide-brimmed hat to hide his balding. His blue unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Gnomish culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Performer, but he got bored and became a Tanner. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and balancing his hectic life and new tanner responsibilities is difficult
Flaws: Disease, Racist, Mundane. Bonds: Attractive, Job. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 84 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: Large well-done wool tapestry (500 gp).
Adelard Stratford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized brown coat and is in decent physical shape. His blonde hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is a Jackalwere in disguise. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 49 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2800 gp. A delicate silver chain set with a tourmaline (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.
Tricking Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears black trousers with white and tan striped suspenders. He wears various colorful collared shirts. His white fur is kept up in a ponytail inside a deerstalker hat. He has gleaming, smiling yellow eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.
History: Tricking lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Beggar, and he later adopted a second daughter.
Motivation: To be a Shipwright again; and marry his brother to traveling adventurers
Bonds: Attractive, Military, Family, Criminal record, Job. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Seven Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in an above average manner. He has red fur. He wears a mask on his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a ruthless business man, a trait he acquired from his mother.
History: Sold as a small child to a necromancer, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Poor, Mentor. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 150 pp. Deep blue spinel (1400 gp). Fiery yellow corundum (1400 gp). Red spinel (60 gp). Tourmaline (60 gp). White opal (1400 gp).
Adrik Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tight fitting red shirt and pants, and a wedding ring on his left hand. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Adrik would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Optimist. Flaws: Ugly. Bonds: In love, Adventurer, Military. Occupation: Sellsword
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item.
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