Nazdûg Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a yellow tunic with violet highlights, and long black pants that bunch up around his shoes. His auburn hair and beard is wavy and long. His eyes are green and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. Black star sapphire (1000 gp). Obsidian (6 gp). Obsidian (6 gp).
Nelkin Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a tan cloak and cross-gartered white stockings, he is not a threatening figure. He keeps his auburn hair in a pixie cut. He has several tiny jet earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 cp. 1 Minor magic item.
Radomir Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. His black hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in a small plains village. He moved out east to avoid the crime he committed. By chance he met his sister recently and the two have been together since.
Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Opinionated, Optimist. Bonds: Criminal record, Nature, Family. Occupation: Barrister
Voice: Breathy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp.
Gimble Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He is physically well-built. His silver hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.
History: Gimble was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Gimble took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Gifted. Bonds: Attractive, Guardian, Adventurer, Poor. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 42 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 cp. 1 Minor magic item.
Patrick Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple tan line shooting up and back down. He has a moderate pudge and is not very fit. He has done his best to style his red hair to look like a famous performer. This brown eyed southerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Stableman mother left him crippled. He has worked as a Dyer like his mother before him.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Job. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp. Alexandrite (700 gp). Coral (120 gp). Smoky quartz (70 gp). Emerald (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
