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NPC Generator

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Advanced [show]


Shivering Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear blue tank tops with pastel pants. He wears his beige fur up. This green eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Shivering was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Poor, Nature. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Shivering Shore, Male Tabaxi Paladin 13
Medium (6'8") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 105 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 11 (+0)18 (+4)
Skills Stealth +6, Survival +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 600 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. His white hair is drawn into a tight pony tail with a card scrunchie. He has violet eyes and a violet hat with a white feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a drow raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow.

Flaws: Ugly, Shy, Mundane. Bonds: Poor, Family, Enemies. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

William Sandoval, Male Half-Elf Bard 15
Medium (5'11") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 69 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)17 (+3) 10 (+0)16 (+3)
Skills Arcana +8, Nature +8
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Sylvan, Ignan
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164433320

Possessions: 4000 gp. Fire opal pendant on a fine gold chain (2300 gp). A roughly beaten golden orb (70 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1800 gp). Gold and topaz bottle stopper cork (1800 gp). Carved bone or ivory statuette (30 gp). A roughly beaten golden orb (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Glee, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a white suit. He has styled his white hair well, parting it to the left. He has several tiny amethyst earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by goblins. Raam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Shy, Secretive. Bonds: Rich, Mentor, Enemies. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Raam Glee, Male Tiefling Adept 5
Medium (5'0") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Athletics +3, History +5
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs


Morkral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a black and brown handkerchief worn on his left side. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Morkral took refuge in the large cave and found the beat up shortspear and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to open a new tavern; and he wants revenge against goblins

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Nature, Enemies, Job. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Morkral Eversharp, Male Dwarf Monk 7
Medium (4'0") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. Malachite (4 gp). 1 Minor magic item.


Social Check DCs


Alberich Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He wears his silver hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Crown-heir, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Religious, Poor. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Alberich Goldfinder, Male Dwarf Aristocrat 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 77 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)17 (+3) 13 (+1)17 (+3)
Skills History +7
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Celestial, Elven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 400 pp. Eye agate (15 gp). Deep green spinel (150 gp). Blue star sapphire (1500 gp). Sardonyx (60 gp). Hematite (15 gp). Deep green spinel (150 gp). Red spinel (150 gp). Rich purple corundum (1500 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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