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NPC Generator

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Advanced [show]


Traubon Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man wears skinny pants and wears a brown and black robe with the hood down. He has styled his red hair well, parting it to the left. His gray eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Impulsive, Addict. Bonds: Family, Poor. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Traubon Daraln, Male Dwarf Barbarian 11
Medium (4'2") Dwarf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 93 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)19 (+4) 15 (+2)16 (+3)
Skills History +8, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Draconic, Aquan, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 360 pp. Eye agate (11 gp).


Social Check DCs


Thradal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a falchion. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Logical. Flaws: Impulsive. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Thradal Goldfinder, Male Dwarf Cleric 7
Medium (4'3") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 80 pp.


Social Check DCs


Anselm Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, black shirt, and green tie. He has a moderate pudge and is not very fit. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Religious, Enemies. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Tao, Male Half-Elf Wizard 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 30000 cp. Solid gold idol (400 gp). Sapphire pendant on gold chain (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Solid gold idol (400 gp).


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His fur is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the east, but his parents moved at a very young age to the north. Flask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Optimist, Logical. Bonds: Slave, Immigrant, Adventurer. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Flask In the Wind, Male Tabaxi Commoner 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Athletics +6, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 500 sp.


Social Check DCs


Drogo Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His auburn hair is kept up in a ponytail inside a broad hat. His thin eyebrows rest above his beady violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He became a Glassblower soon after.

Motivation: Sabotage a competitor; and to be a interpreter again

Flaws: Ugly. Bonds: Job, Military, Poor, Slave. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Drogo Smith, Male Half-Elf Cleric 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)18 (+4) 14 (+2)10 (+0)
Skills Athletics +6, Deception +3
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven, Sylvan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 800 gp.


Social Check DCs

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