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NPC Generator

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Advanced [show]


Rangrim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy red beard and wild red hair. His eyes are a pleasant brown.

Personality: A deeply religious man he believes everything happens for a reason. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Rangrim was born in the west. At a young age he loved to build and create. Rangrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rangrim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Persistence. Bonds: Attractive, Religious, Criminal record. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Rangrim Torevir, Male Dwarf Cleric 4
Medium (4'1") Dwarf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)11 (+0) 10 (+0)7 (-2)
Skills Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Minor magic item.


Social Check DCs


Vlorn Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears yellow painted combat armor at almost all times. He wears his red hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: Vlorn was born in the east. At a young age he loved to build and create. He has had some formal dancing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Family. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Vlorn Fatrabbit, Male Halfling Warrior 5
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Silk rope. 1 Bullseye lantern. 1 Bullseye lantern. 1 Climber’s kit.


Social Check DCs


Fulbar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears baggy brown pantaloons and a pastel scarf. His hair is long and auburn with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His gray eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the west, but his parents moved at a very young age to the east. As a young adult he joined a group advocating for an improvement in Halfling conditions. He left for the west, certain he would find work there.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Artistic. Flaws: Forgetful, Racist. Bonds: Poor, Immigrant. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Fulbar Tallfellow, Male Halfling Barbarian 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 77 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 19 (+4)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 8000 sp.


Social Check DCs


Bernard Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his gray eyes scan people very quickly.

Personality: While he acts the brute, he is far gentler than he would appear. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Bernard was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Bernard Galanodel, Male Half-Elf Cleric 1
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 17 (+3)15 (+2)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Celestial, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 130 gp. Banded agate (5 gp).


Social Check DCs


Trey Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and money/treasure

Ideals: Fighting, Athletic. Flaws: Shy, Hedonist. Bonds: Rich. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Ainsley, Male Human Warlock 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +7, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2100 gp. Red-brown spinel (50 gp). Sard (20 gp). Moss agate (10 gp). Black star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs

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