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Advanced [show]


Gardain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He keeps his long auburn hair kept up in a rat tail. His eyes are hazel and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of northern immigrants he idolized his mother. He has had some formal painting training, and achieved minor success. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Gardain Eversharp, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Patrin Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tan leather gloves, a tan jacket, and tight pants. His green crest is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Patrin grew up listening to his mother's many stories. Patrin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Patrin Grrrmmballhyst, Male Dragonborn Cleric 3
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 90 pp.


Social Check DCs


Jak Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern man wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He wears his hair in dreadlocks. His eyes are a pleasant violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Jak Kettlewhistle, Male Halfling Barbarian 5
Small (3'4") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 40 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Kilvar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His broad hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: Kilvar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Farmer, his father struggled to pay the bills. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kilvar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many drow want him driven away; and he wants revenge against drow

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Kilvar Dankil, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 14 (+2)8 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 340 gp. 4 Antitoxin.


Social Check DCs


Hamil Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a robe, a symbol of the sun god around his neck, and a hammer on his belt. His silver hair is long and unkept. His eyes are amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Hamil is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Hamil Wiseacre, Male Halfling Rogue 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)8 (-1) 14 (+2)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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