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NPC Generator

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Advanced [show]


Simon Denholm, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He is portly but not overly obese. He keeps his blonde hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Simon's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Religious, Job. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Simon Denholm, Male Human Paladin 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 10 pp. Azurite (5 gp).


Social Check DCs


Cairn Idea, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green costume with the symbols of luck on his torso. His hair is short and chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a font of random trivia from the lore and stories he has discovered

History: The child of northern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Disciplined, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Cairn Idea, Male Tiefling Aristocrat 12
Medium (6'10") Tiefling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp.


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise blue.

Personality: He dislikes all the random violence that takes place in the north. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. He moved out south to avoid the crime he committed. He has been a successful dealer in antiques buying low and selling high.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Entrepeneur, Pacifist. Bonds: Attractive, Military, Criminal record. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Erky Miggledy, Male Gnome Adept 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Rathkran Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His crest is cut close to his head. His fierce red eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Optimist, Logical, Gifted. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Rathkran Kimbatuul, Male Dragonborn Cleric 4
Medium (6'4") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Stealth +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Red spinel (150 gp). Moss agate (11 gp). Golden pearl (150 gp). Onyx (60 gp).


Social Check DCs


Ahrim Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His brown hair is drawn into a tight pony tail with a clover scrunchie. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ahrim took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Blacksmith again.

Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Ahrim Temperance, Male Tiefling Commoner 8
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 55 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 19 (+4)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 140 pp. Chalcedony (60 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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