Habor Passion, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He has dyed his greying brown hair a little too much giving a sharp brown color. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Habor was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Habor's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Slave, Guardian, Job. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 110 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Terran
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Zircon (40 gp). Jet (50 gp). Banded agate (8 gp). Rose (40 gp). Citrine (40 gp). Rhodochrosite (8 gp). Golden yellow topaz (700 gp). Amber (50 gp). Iolite (40 gp).
Hamil Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely violet suit with blue socks and a vest with buckled shoes. He keeps his long golden hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: Hamil wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.
History: Hamil was born with his father's beautiful face. After coming to the age of reason, Hamil took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Gifted. Bonds: Immigrant, Attractive, Religious. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp.
Leucis Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Dilettante. He has styled his red hair well, parting it to the right. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Leucis grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Retire the richest man in the north; and he is greedy
Ideals: Disciplined, Entrepeneur. Flaws: Addict. Bonds: Family, Adventurer, Rich. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp. Silver chalice with lapis lazuli gems (120 gp). A delicate brass dragon egg (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Royal, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears bulky grey painted plate armor. His silver hair is lengthy. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Anselm managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Criminal record. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 150 gp.
Rimple Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His moppish silver hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.
History: Rimple hails from a village terrorized by dire rats. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Masseuse, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Flaws: Ugly, Fearful, Insane. Bonds: Enemies, Family. Occupation: Masseuse
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
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