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NPC Generator

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Advanced [show]


Hupe Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has no hair. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Hupe Greenleaf, Male Halfling Monk 16
Small (3'2") Halfling, True Neutral (CR 16)
Armor Class 11
Hit Points 85 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +6, Insight +7
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1

Possessions: 12000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Golden circlet with four aquamarines (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Jeweled gold crown (5000 gp). Brass mug with jade inlays (300 gp). A necklace of small pink pearls (2000 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Old masterpiece painting (700 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Solid gold idol (700 gp). Large well-done wool tapestry (300 gp). An abacus with copper, silver and gold markers (60 gp). Cloth of gold vestments (60 gp). Silver ewer (100 gp). Silver comb with moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).


Social Check DCs


Mamnen Soft, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'8" northern man, he wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His hair is cut close to his head. His eyes are a pleasant black.

Personality: Mamnen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Extrovert. Bonds: Adventurer, Rich, Job. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Mamnen Soft, Male Tiefling Druid 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)11 (+0) 10 (+0)17 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs


Anverth Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in brown turtlenecks beneath a pastel coat with white slacks. His whole body is exceptionally muscular. His silver hair is kept up in a ponytail inside a broad hat. This gray eyed northerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Anverth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Passionate. Flaws: Depressed. Bonds: Immigrant, Military, Rich. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Anverth Miggledy, Male Gnome Monk 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Everburning torch. 4 Acid flasks.


Social Check DCs


Faran Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A 3'4" western man, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His chestnut hair, when down, is lengthy. He has several tiny amethyst earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small island village. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: His religion dominates his actions; and marry his sister to traveling adventurers

Ideals: Disciplined. Bonds: Rich, Religious, Nature, Family. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Faran Hilltopple, Male Halfling Wizard 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 13 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)14 (+2) 12 (+1)11 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 400 gp. Amber (120 gp). Star ruby (400 gp). Peridot (80 gp). Chalcedony (80 gp).


Social Check DCs


Orsik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is styled in orderly dreadlocks. This violet eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a plains tribe. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Nature, Slave. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Orsik Goldfinder, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 3000 cp. Golden yellow topaz (200 gp). Tourmaline (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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