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NPC Generator

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Advanced [show]


Silvo Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His hair, while still mostly brown, has prominent grey streaks. He has violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Silvo grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality

Ideals: Fighting, Impeccable. Bonds: Rich, Criminal record, Adventurer, Attractive. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Silvo Tealeaf, Male Halfling Adept 7
Small (2'11") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 37 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 90 pp.


Social Check DCs


Shadow In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of clubs on his belt, each one with a jet on the hilt. He keeps his white fur in a flapper bob. He has amber eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Fortune-teller mother left him crippled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Enemies, Family. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Shadow In the Wind, Male Tabaxi Paladin 2
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)16 (+3) 17 (+3)12 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 cp. 1 Magnifying glass.


Social Check DCs


Pelt Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is orange, silky, and of moderate length. His fierce yellow eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and he would like to get married and retire

Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Attractive, Family, Has a crush. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Pelt Moon, Male Tabaxi Druid 7
Medium (6'3") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 700 gp. Black star sapphire (1400 gp). Silver pearl (160 gp). Amber (160 gp). 1 Minor magic item.


Social Check DCs


Maagog Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has green crest. His gold eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He has a minor phobia of water and hates getting wet.

History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Family. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Maagog Akambherylliax, Male Dragonborn Cleric 9
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)17 (+3) 17 (+3)15 (+2)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 600 gp.


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His chestnut hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Brewer.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)12 (+1) 14 (+2)9 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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