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Zedaar Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears a robe, a symbol of the sun god around his neck, and a trident on his belt. His long red crest is drawn into a two foot long braid. His thin eyebrows rest above his beady gold eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Zedaar's homeland. Zedaar decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Zedaar Lhamboldennish, Male Dragonborn Druid 7
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 10 (+0)16 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp. Chalcedony (20 gp). Golden pearl (50 gp). Deep blue spinel (1000 gp).


Social Check DCs


Geoffrey Halsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He has the majority of his body covered in plate. His chestnut hair, when down, is lengthy. His eyes are a pleasant violet.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. When Geoffrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Guardian, Military. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Geoffrey Halsey, Male Human Monk 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dalgal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. His hair, while still mostly brown, has prominent grey streaks. His violet eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He is a great chef.

History: A powerful necromancer made him what he is. After coming to the age of reason, Dalgal took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and wants a kiss

Ideals: Gifted. Flaws: Insane. Bonds: Mentor, Adventurer, Has a crush. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Dalgal Ironfist, Male Dwarf Warrior 9
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 44 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grom Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His white hair is cut jaggedly and amateurishly. His gray eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Athletic. Bonds: Job, Adventurer, Criminal record, Rich. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Grom Remington, Male Half-Orc Bard 3
Medium (6'7") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills History +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp.


Social Check DCs


Mozû Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with broad hat. His silver hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and to settle down with his crush

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Has a crush, Rich. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Mozû Enfield, Male Half-Orc Adept 7
Medium (6'6") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp.


Social Check DCs

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