Baradad Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'8" and is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His left leg appears badly burned and disfigured. His green crest is lengthy. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Mason, who enjoyed hunting, Baradad was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Fearful, Antagonistic. Bonds: Rich, Nature. Occupation: Bricklayer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 120000 cp. 1 Minor magic item.
Whurbin Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He wears a colorful flower in his auburn hair. His eyes are likewise green. His teeth are white and perfect.
Personality: A skeptical and narcissistic man, Whurbin's first love is himself. His second love is also himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He got into the Tailor business at a young age. Over the years he perfected his riding and shooting skills. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable. Bonds: Attractive, Criminal record, Job, Nature. Occupation: Tailor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 280 gp.
Trey Harrington, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His moppish silver hair is in a traditional bowl cut. His thin eyebrows rest above his beady amber eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. Trey was born on a far western mountains where he grew up under the tutelage of his father, an expert Body Guard. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 10)
Armor Class 13
Hit Points 58 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2300 gp. Blue star sapphire (1000 gp).
Nordak Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he prefers to wear tan pants and tee shirts. He is bald on top and has large golden tufts of hair around his ears. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Military, Religious. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 sp.
Duergath Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tattered old clothes. He wears a wide-brimmed hat to cover his moderate length brown hair. His hazel eyes peer out from beneath his wide-brimmed green hat.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Gifted, Extrovert. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
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