Ghaliver Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of bastard swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Recently he has begun working with bootleggers and crooks.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Gifted. Flaws: Insane, Antagonistic. Bonds: Rich, Criminal record. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 87 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 |
Possessions: 1100 pp. A miniature golden chest with tiny emeralds lining the top (140 gp). Solid gold idol (400 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Cloth of gold vestments (140 gp). Jeweled gold crown (8000 gp). A necklace of small pink pearls (2000 gp). A silver and pearl hairclip (60 gp). Large well-done wool tapestry (600 gp). Gold music box (1000 gp). An abacus with copper, silver and gold markers (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Fire opal pendant on a fine gold chain (1400 gp). A silver and pearl hairclip (60 gp).
Alston Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'8" and wears silk and lounges about seductively. His brown hair is still thick. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Alston would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Stylist, who enjoyed hunting, Alston was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Flaws: Shy. Bonds: Attractive, Military, Nature, Immigrant. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 66 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Aquan, Halfling
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 pp. Fire opal pendant on a fine gold chain (1800 gp). A necklace of small pink pearls (5000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled gold crown (2000 gp). Jeweled electrum ring (2000 gp). Silver chalice with lapis lazuli gems (170 gp). Sapphire pendant on gold chain (1900 gp). Brass mug with jade inlays (200 gp). Black velvet mask with numerous citrines (170 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). 1 Medium magic item.
Nuraval Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His black hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a island tribe. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: He has decided he is irredeemable; and wants to work out more often
Ideals: Athletic, Philantrophist, Professionalism. Bonds: Attractive, Nature. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 380 gp.
Corkitron Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. He has shaved his head bald. His face is scarred and worn.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the west, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: 32000 sp.
Arnold Winthrop, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. He has moderate length chestnut hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy.
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!