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NPC Generator

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Advanced [show]


Cockaby Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His hair, while still mostly auburn, has prominent grey streaks. His thin eyebrows rest above his beady amber eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Knight profession.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cockaby fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Cockaby Fiddlefen, Male Gnome Druid 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kite Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is brown, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: A skeptical and narcissistic man, Kite's first love is himself. His second love is also himself. He is a ruthless business man, a trait he acquired from his mother.

History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Impeccable, Entrepeneur. Bonds: Attractive. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Kite Shore, Male Tabaxi Barbarian 10
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 98 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 16 (+3)10 (+0) 14 (+2)12 (+1)
Skills Arcana +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: Black opal (700 gp). Azurite (6 gp). Red-brown spinel (50 gp). Tourmaline (50 gp). Moss agate (6 gp). Azurite (6 gp).


Social Check DCs


Randal Garfield, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His black hair is slicked back into a classic pompadour. He has green eyes and a violet hat with a tan feather.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To settle down with his crush; and he has money and likes to spend it

Ideals: Impeccable. Bonds: Rich, Mentor, In love, Has a crush. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Garfield, Male Human Bard 11
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 900 gp. Coral (40 gp). Tiger eye turquoise (13 gp). Sard (80 gp). Star ruby (400 gp).


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. His black hair is heavily combed to the right. His eyes are hazel and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Gerald Alby, Male Human Paladin 2
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1300 sp. 1 Masterwork studded leather.


Social Check DCs


Harbek Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He carries a battered dagger and tarnished club as well. His silver hair, when down, is lengthy. He has green eyes and a blue hat with a black feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the north to a Gardener, Harbek learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Greedy. Bonds: Rich, Job, Enemies. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Harbek Broodfist, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Sardonyx (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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