Sindri Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large black jacket. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are white and perfect.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Passionate. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Miner
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Abad Muse, Male Tiefling [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized opal on his left hand. His brown hair is knotted and matted. He has black eyes.
Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the east. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure.
Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Roofer
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 380 gp. 1 Average lock.
Rimple Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Junk Dealer uniform. He wears a broad hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Rimple hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Junk Dealer business at a young age. His childhood dream was to be a Banker, but he was a colossal failure. He hasn't been sleeping well lately.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Job, Mentor. Occupation: Junk Dealer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 60 pp.
Aust Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His long golden hair reaches down to his waist. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Sage, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Disciplined. Bonds: Attractive, Adventurer, Poor. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 10)
Armor Class 10
Hit Points 69 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1200 gp. Peridot (20 gp). Black pearl (1200 gp). Rock crystal (20 gp). Red spinel (120 gp). Rich purple corundum (1300 gp). Onyx (20 gp). Deep blue spinel (1200 gp). Moonstone (20 gp).
Nelkin TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man likes to wear tan tank tops with brown pants. He is bald on top and has large red tufts of hair around his ears. His hazel eyes are passionate and lively.
Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a white middle class family as the only child. In his 12th year, his parents were killed by a brigands raid, leaving Nelkin alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to trick people and travel the world for free.
Motivation: He wants revenge against brigands; and to end his boredom
Flaws: Ugly, Insane, Mundane. Bonds: Criminal record, Enemies. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
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