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NPC Generator

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Advanced [show]


Ralf Blythe, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His silver hair is knotted and matted. His eyes are a pleasant brown.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. Through the years after Ralf was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ralf's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Flaws: Shy, Mundane, Antagonistic. Bonds: Attractive, Family. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Ralf Blythe, Male Human Fighter 10
Medium (5'11") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Infernal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Balam Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear white tank tops with brown pants. He has no hair. He has gleaming, smiling silver eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small desert village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Mentor. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Balam Horror, Male Tiefling Barbarian 16
Medium (6'7") Tiefling, Neutral Good (CR 16)
Armor Class 12
Hit Points 125 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Medicine +7, Persuasion +8
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 12000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). A delicate brass dragon egg (30 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (100 gp). Jeweled gold crown (4000 gp). Fire opal pendant on a fine gold chain (400 gp). Silver comb with moonstones (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Spear Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his brown fur in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: A powerful brothel owner made him what he is. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Professionalism, Logical. Flaws: Shy. Bonds: Immigrant, Mentor. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Spear Plume, Male Tabaxi Barbarian 1
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. Carnelian (40 gp). 1 Darkwood Buckler.


Social Check DCs


Namfoodle Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His hair is white and curly. His eyes are likewise brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Namfoodle Folkor, Male Gnome Cleric 5
Small (3'5") Gnome, True Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)17 (+3) 9 (-1)14 (+2)
Skills History +6, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Ignan, Aquan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs


Odo Palomarez, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Assassin like his father before him.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Mentor. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Odo Palomarez, Male Human Wizard 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs

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