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NPC Generator

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Advanced [show]


Darrow Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown armored body suit, with a simple violet line shooting up and back down and is in decent physical shape. His white hair, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Mason. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: A deep hatred of brigands; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Enemies, Rich, Job. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Darrow Greenleaf, Male Halfling Sorcerer 12
Small (3'4") Halfling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 77 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)12 (+1) 15 (+2)13 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Druidic
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1000 gp. Jade (150 gp). Freshwater pearl (6 gp). Red spinel (150 gp). Sard (50 gp). Bloodstone (50 gp). Tourmaline (150 gp). Peridot (50 gp).


Social Check DCs


Alex Wesley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Tailor, and sports empty pouches on his belt. His black hair has been sun bleached extensively. His hazel eyes peer out from beneath his Stetson tan hat.

Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Alex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alex decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Slave, Criminal record. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Alex Wesley, Male Human Sorcerer 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 8 (-1)9 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp. Tourmaline (110 gp). 2 Tanglefoot bags.


Social Check DCs


Lance Hampton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his sickle always slung over his shoulder. He carries a battered monstrous two handed axe and tarnished sickle as well. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Merchant business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Hunter again; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Bonds: Nature, Job, Attractive. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lance Hampton, Male Human Ranger 8
Medium (6'6") Human, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)8 (-1) 15 (+2)13 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp. Rock crystal (60 gp). Rose (60 gp). Alexandrite (1100 gp).


Social Check DCs


Uraim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is kept up in a ponytail inside a broad hat. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered east to less war torn lands. After a long history of fighting, Uraim and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Flaws: Disease, Antagonistic, PTSD. Bonds: Rich, Family. Occupation: Stylist

Voice: Sleepy voice

Attributes [hide]

Uraim Fireforge, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 6000 cp. 2 Acid flasks.


Social Check DCs


Edge Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a black collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. He wears a colorful flower in his white fur. His blue eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: Edge was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Attractive, Job. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Edge Of World, Male Tabaxi Cleric 5
Medium (5'7") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. Alexandrite (200 gp). Moonstone (20 gp).


Social Check DCs

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