Habor Sly, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green armored body suit, with a simple tan line shooting up and back down. His black hair is greasy and uncared for. His eyes are a pleasant silver.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a necromancer, Habor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Weaver
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 17)
Armor Class 9
Hit Points 140 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Halfling, Orc
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1
Possessions: 5000 gp. Black star sapphire (800 gp). Malachite (12 gp). Citrine (30 gp). Freshwater pearl (12 gp). Sardonyx (30 gp). Rock crystal (30 gp). Eye agate (12 gp). Banded agate (12 gp). Hematite (12 gp). Banded agate (12 gp). Clear bright green emerald (8000 gp). Brown-green garnet (50 gp). Chrysoberyl (50 gp). Chrysoberyl (50 gp). Star ruby (800 gp). Blue star sapphire (800 gp). Chalcedony (30 gp). Sardonyx (30 gp). Chrysoprase (30 gp). Aquamarine (1600 gp). Hematite (12 gp). Blue sapphire (800 gp). Chrysoprase (30 gp). Deep blue spinel (1600 gp). Fiery yellow corundum (800 gp). Rock crystal (30 gp). 1 Medium magic item.
Brogg Willoughby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He has shaved his head bald. His eyes are a pleasant gray.
Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Military. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
Possessions: 1 Minor magic item.
Shedinn Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He wears a small hat to cover his moderate length rusty crest. His eyes are red.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.
History: Shedinn was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Adventurer. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 6)
Armor Class 11
Hit Points 11 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 600 gp. Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His fur is cut close to his head. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tricking took refuge in the large cave and found the beat up shortbow and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Rich, Religious, Nature. Occupation: Baker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Zaffrab Beren, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. His hair, while still mostly white, has prominent grey streaks. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a dire rats raid, leaving Zaffrab alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Zaffrab was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His religion dominates his actions; and someone believes him a fraud
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Silk rope. 1 Masterwork Artisan’s tools. 1 Disguise kit.
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