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Advanced [show]


Rolf Huxley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His auburn hair is styled in orderly dreadlocks. His eyes are likewise gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Athletic. Flaws: Selfish, Secretive. Bonds: Attractive, Adventurer. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Rolf Huxley, Male Human Sorcerer 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 14 (+2)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Uthemar Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is red and curly. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of eastern immigrants he idolized his mother. Uthemar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Uthemar Netyoive, Male Half-Elf Bard 12
Medium (5'8") Half-Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 99 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)11 (+0) 12 (+1)9 (-1)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Azurite (4 gp). Smoky quartz (20 gp). Alexandrite (300 gp). Rose (20 gp). Chrysoprase (20 gp). Chrysoberyl (100 gp). Sardonyx (20 gp).


Social Check DCs


Glim Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is red and very short. His violet eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Retire the richest man in the east; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Poor. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Glim Folkor, Male Gnome Wizard 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 15
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)12 (+1) 11 (+0)9 (-1)
Skills Persuasion +1, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1500 sp. Blue quartz (6 gp).


Social Check DCs


Nicholas Harley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His golden hair is smooth and relatively long. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a plains tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the north; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Attractive, Nature, Rich. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Harley, Male Human Fighter 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)13 (+1) 15 (+2)13 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Tod High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears rags and sports a simple walking cane. His silver hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Tod High-hill, Male Halfling Adept 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. Brown-green garnet (70 gp).


Social Check DCs

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