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Advanced [show]


Mormo Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. This gold eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a Mortician, his mother struggled to pay the bills. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Enemies, Poor. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Mormo Ecstasy, Male Tiefling Fighter 6
Medium (6'3") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)11 (+0) 13 (+1)16 (+3)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, green cloak. His golden hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Thorpe was born the youngest of three triplets. His father was a soldier and died while he was still young. Thorpe was left his father's suit of armor and trained in its use and care. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army

Flaws: Insomniac, Antagonistic. Bonds: Poor, Family, Military. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Thorpe Hogcollar, Male Halfling Cleric 8
Small (3'2") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 36 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: Just what you see.


Social Check DCs


Adelard Cotton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. His moppish black hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: This man loves music and to teach people music more than just about anything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Adelard was raised in a hard working conservative environment. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Adelard's mother didn't care for him much, and the feeling was mutual. He became a Dyer soon after.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Justice. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Cotton, Male Human Warlock 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Kairon Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. His white hair is thinning but still full. His white eyes dart from person to person.

Personality: He has always had a great fascination with Tiefling culture. The war was a terrible time for him, and Kairon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family.

Ideals: Fighting. Flaws: Racist, Depressed. Bonds: Military, Family. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kairon Turmoil, Male Tiefling Fighter 13
Medium (5'10") Tiefling, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 85 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Fire opal pendant on a fine gold chain (600 gp). Black velvet mask with numerous citrines (120 gp). Brass mug with jade inlays (200 gp). Sapphire pendant on gold chain (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). A silver and pearl hairclip (50 gp). Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Old masterpiece painting (600 gp).


Social Check DCs


Silent Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight red one piece outfit complete with pants, hood, and a cape. He keeps his brown fur in a pixie cut. This blue eyed southerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Silent Of Snakes, Male Tabaxi Expert 1
Medium (6'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 18 (+4)18 (+4)
Skills Athletics +3, Survival +6
Senses Passive Perception 14
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +6

Possessions: 150 gp. Moss agate (4 gp).


Social Check DCs

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