Spear Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears tattered old clothes. His fur, while still mostly orange, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Spear was born in the west. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
Olunt Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tan leather gloves, a tan jacket, and tight pants. His red hair is braided into rings. His eyes are gray and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.
History: Olunt hails from a village terrorized by giants. A freak accident while working with his Stableman mother left him crippled. He was granted druidic powers by his dying sister.
Motivation: He wants revenge against giants.
Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Enemies. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1200 sp. 1 Hourglass.
Flame Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. He wears a deerstalker hat to hide his balding. His green eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To prove his worth to the world; and he's attracted to the pc
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Has a crush, Religious, Mentor. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 54 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2200 gp. 1 Minor magic item.
Grisha Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and usually wears his white robe and has his hammer always slung over his shoulder. His white hair is cut short. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has decided he is irredeemable; and wants to open a new tavern
Ideals: Philantrophist, Justice. Bonds: Criminal record, Religious, Job. Occupation: Stableman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Sylvan, Elven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 110 pp.
Medrash Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries sais. His crest is silver and curly. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Medrash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Criminal record. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 280 gp.
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