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NPC Generator

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Advanced [show]


Zook Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He wears a Stetson hat to cover his moderate length silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered poetry. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and he is greedy

Ideals: Artistic, Gifted. Flaws: Cynical. Bonds: Rich, Family. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zook Quillsharpener, Male Gnome Monk 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 16 (+3)17 (+3)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp. Silver pearl (150 gp).


Social Check DCs


Thamuz Wish, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His deerstalker hat is riddled with cuts and holes. His eyes are red and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Criminal record. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thamuz Wish, Male Tiefling Fighter 2
Medium (6'1") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)14 (+2) 14 (+2)18 (+4)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Eberdeb Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a whip on his belt. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his small tan hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Military, Criminal record. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Eberdeb Munggen, Male Gnome Paladin 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 15 (+2)10 (+0)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Randal Kensley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His long blonde hair reaches down to his waist. His brown eyes are slightly larger than normal.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the old dungeon and found the beat up axe and armor he uses now. He has never given up on his writing dream.

Motivation: He has passion for adventuring and risk; and further expansion of business

Ideals: Impeccable, Artistic. Bonds: Adventurer, Nature, Job. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Randal Kensley, Male Human Paladin 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)11 (+0) 16 (+3)9 (-1)
Skills History +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 gp. 1 Crowbar.


Social Check DCs


Two Llamas Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His gray fur is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. When Two Llamas reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his music dream.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Military. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Two Llamas Of Winter, Male Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 90 gp.


Social Check DCs

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