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Advanced [show]


Mhurren Law, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his white robe and has his shortspear always slung over his shoulder. His hair is always cut to a buzz. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Mhurren isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Mhurren Law, Male Half-Orc Aristocrat 7
Medium (6'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)11 (+0) 14 (+2)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Black pearl (800 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Azzakh Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His scarlet crest, when down, is lengthy. His eyes are a pleasant red.

Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Stylist and found it very stressful. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azzakh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Athletic. Flaws: Impulsive, Antagonistic. Bonds: Job. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Azzakh Beryntolthropal, Male Dragonborn Druid 9
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15644321000

Possessions: 1900 gp. Brass mug with jade inlays (100 gp). Old masterpiece painting (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enialis Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He is physically well-built. He wears a deerstalker hat to cover his moderate length black hair. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Enialis took refuge in the large cave and found the beat up trident and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of brigands.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Enialis Ethanasath, Male Elf Fighter 13
Medium (5'0") Elf, True Neutral (CR 13)
Armor Class 15
Hit Points 68 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 8 (-1)11 (+0) 18 (+4)16 (+3)
Skills Medicine +8, Persuasion +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5

Possessions: 1000 gp. 1 Medium magic item.


Social Check DCs


Ralf Hayley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. He wears his golden hair up. He is very pretty but has cold, dead eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and doesn't want to be a spy and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Poor. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Ralf Hayley, Male Human Commoner 10
Medium (5'6") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Violet garnet (1300 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Tarhun Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He keeps his long gold crest kept up in a rat tail. His half smiles and red eyes are beguiling and draw you in.

Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to get laid.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Poor, Has a crush. Occupation: Banker

Voice: Whispers

Attributes [hide]

Tarhun Hshhsstoroth, Male Dragonborn Sorcerer 9
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 14
Hit Points 54 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +7, Animal Handling +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 500 gp.


Social Check DCs

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