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Chad Kendal, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Fortune-teller. He carries with him a set of halberds, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is red and very short. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Fortune-teller business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Chad Kendal, Male Human Ranger 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Religion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 70 pp. Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair is cut short. His fierce green eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Taklinn is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and dwarven compassion

Ideals: Justice, Fighting. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Taklinn Daraln, Male Dwarf Ranger 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Oblar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. His black hair is smooth and relatively long. This brown eyed northerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. When Oblar reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Poor, Military, Family, Job. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Oblar Greenleaf, Male Halfling Aristocrat 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 600 gp. Moss agate (7 gp).


Social Check DCs


Warryn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a pastel and green robe with the hood down. His blonde hair is heavily combed to the right. His green eyes are slightly larger than normal.

Personality: Warryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. Warryn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend.

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Adventurer, Nature. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Warryn Gummen, Male Gnome Druid 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Erdan Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is matted, messy, and big. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Erdan grew up listening to his father's many stories. He worked as a nervous Bellfounder and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Rich, Adventurer, Job. Occupation: Bellfounder

Voice: Speaks with lips pursed

Attributes [hide]

Erdan Eathalena, Male Elf Aristocrat 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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