Rendar Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Engraver does. His black hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Cook, but he was a colossal failure. He became a Engraver soon after.
Motivation: Doesn't want to be a Engraver and was forced into it by his family; and he is unsatisfied with his job
Flaws: Disease. Bonds: Job, Attractive, Family, Rich. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Tarak Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky yellow painted plate armor. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly. Bonds: Guardian, Adventurer, Rich, Slave. Occupation: Baker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Onyx (70 gp).
Senteq Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a desert tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Disease. Bonds: Rich, Religious, Nature. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 65 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Aquan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +8
Possessions: 240 pp. A necklace of small pink pearls (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (300 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A small bag of saffron. (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his cinnamon fur up. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He served in the navy to pay for his family's outstanding loans. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Tabaxi people.
Flaws: Racist, Forgetful. Bonds: Attractive, Military, Nature. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
Salasar Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. He keeps his gold crest in a flapper bob. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, Salasar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Salasar was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly. Bonds: Military. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 40 pp.
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