Aldous Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears blue painted combat armor at almost all times. His hair, while still mostly silver, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.
History: When he was but 8 years old his parents immigrated from the south. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He used his abilities to travel the world and help people.
Motivation: Revenge; and he wants revenge against orcs
Ideals: Philantrophist, Professionalism. Bonds: Immigrant, Enemies. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Goblin, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). Brass mug with jade inlays (100 gp). 1 Small steel mirror.
Diggory Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of death on his torso. His silver hair is kept up in a ponytail inside a feathered hat. This blue eyed westerner is not easily forgotten.
Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Pelt Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in brown turtlenecks beneath a black coat with brown slacks. His gray fur is braided into rings. His yellow eyes are passionate and lively.
Personality: Eccentric and domineering, Pelt will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal music training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and he is content
Ideals: Extrovert, Entrepeneur, Artistic. Flaws: Mundane. Bonds: Slave. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 26 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1700 gp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (130 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).
Gerbo Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'2" and is typically in his Animal Trainer uniform. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He became a Animal Trainer soon after.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature, Immigrant. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 55 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Sylvan
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1700 gp. White pearl (80 gp). Malachite (9 gp). Sard (20 gp). Violet garnet (1100 gp). Silver pearl (80 gp). Bloodstone (20 gp). Blue star sapphire (1400 gp). Lapis lazuli (9 gp). Deep blue spinel (1100 gp). Jet (80 gp).
Gilthur Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He has a moderate pudge and is not very fit. His golden hair, when down, is lengthy. His amber eyes are slightly larger than normal.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. Gilthur was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilthur decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.
Motivation: He loathes his own lifestyle; and a rival would like him out of the picture
Flaws: Racist, Addict, Mundane, Depressed. Bonds: Criminal record. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Goblin, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
