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Gildmak Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. His brown hair is braided into rings. This green eyed westerner is not easily forgotten.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gildmak took refuge in the ruined castle and found the beat up bow and armor he uses now. He was granted martial powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Athletic, Gifted. Bonds: Attractive, Enemies, Nature. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Gildmak Hogcollar, Male Halfling Expert 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Medicine +5, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Black pearl (800 gp). 1 Hourglass. 1 Healer’s kit.


Social Check DCs


Karg Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His blonde hair is cut short. This blue eyed westerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Karg was born in the west. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Karg Emsworth, Male Half-Orc Paladin 4
Medium (5'0") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +6, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Anverth Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large brown jacket. He wears his red hair up in a very large beehive style do. His hazel eyes dart from person to person.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Fighting. Bonds: Attractive, Nature, Rich, Slave, Enemies. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Anverth Albaratie, Male Gnome Commoner 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. Deep green spinel (60 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Andram Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy purple stubble. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has a hunchback. He has dyed his greying purple hair a little too much giving a sharp purple color. His black eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Shoemaker, who enjoyed hunting, Andram was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Jeweler.

Motivation: Expand his business.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Nature, Job. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Andram Verity, Male Tiefling Commoner 2
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 240 gp.


Social Check DCs


Mamnen Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a brown coat with yellow slacks. He carries with him a set of hand crossbows on his belt, each one with a sapphire on the hilt. His dark red hair is kept up in a ponytail inside a small hat. His eyes are likewise white.

Personality: Overbrimming with self-confidence, Mamnen isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He enjoys reading and quiet.

History: Mamnen was born in the south. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Logical, Persistence, Gifted. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Mamnen Benevolence, Male Tiefling Barbarian 1
Medium (6'8") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 17 (+3)16 (+3)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5

Possessions: 50 gp.


Social Check DCs

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