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NPC Generator

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Advanced [show]


Azdûsh Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His hair is long and blonde with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His hazel eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. A true patriot, Azdûsh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Slave, Military, Rich, Criminal record. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Azdûsh Heiser, Male Half-Orc Commoner 8
Medium (5'8") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Sly, Male Tiefling [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His blue hair is lengthy. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Beggar in town.

History: Andram was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Attractive, Job. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Andram Sly, Male Tiefling Wizard 8
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 180 pp.


Social Check DCs


Hugh Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his green robe and has his bow always slung over his shoulder. His hair is long and white with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bricklayer father left him crippled. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions.

Ideals: Optimist. Flaws: Ugly, Insane, Disease. Bonds: Religious. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Hugh Tewksbury, Male Human Aristocrat 2
Medium (5'1") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Mugrunden Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His broad hat is riddled with cuts and holes. His eyes are gold and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with his god.

History: Gifted from a young age, Mugrunden studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mugrunden grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mugrunden. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Criminal record. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Mugrunden Orexijandilin, Male Dragonborn Ranger 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ildrex Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his bow. He has moderate length red crest. He has a dull look in his red eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Ildrex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Ildrex reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ildrex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Depressed. Bonds: Guardian, Military. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Ildrex Nemmonis, Male Dragonborn Rogue 18
Medium (6'8") Dragonborn, Lawful Neutral (CR 18)
Armor Class 14
Hit Points 131 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 18 (+4)8 (-1) 9 (-1)15 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +10 / 5d6+4, Grapple +4

Possessions: 2000 pp. Obsidian (11 gp). Blue quartz (11 gp). Red spinel (80 gp). Aquamarine (500 gp). Deep green spinel (80 gp). Lapis lazuli (11 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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