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NPC Generator

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Advanced [show]


Beloril Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy blue pantaloons and a white scarf. His red hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady gray eyes.

Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He struck the Layabout job and began his own company from there.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Criminal record. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Beloril Brazzik, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 16 (+3)6 (-2)
Skills Athletics +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 800 sp. Obsidian (16 gp). Alexandrite (500 gp). Smoky quartz (40 gp).


Social Check DCs


Korfel Amakiir, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an entirely yellow suit with tan socks and a vest with buckled shoes. He has no hair. He has a dull look in his green eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he would like to get married and retire

Flaws: Ugly, Emotional. Bonds: Has a crush, Adventurer. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

Korfel Amakiir, Male Elf Fighter 5
Medium (5'4") Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Zaffrab Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zaffrab took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Zaffrab Musgraben, Male Gnome Expert 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 18 (+4)15 (+2)
Skills Nature +5, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Rolands, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is cut short with large spiked bangs in the front. His eyes are green.

Personality: He dislikes all the random violence that takes place in the west. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic, Fearful. Bonds: Enemies, Poor. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Rolands, Male Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 11 (+0)15 (+2)
Skills Arcana +6, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Giant, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20 pp. Azurite (15 gp). Brown-green garnet (70 gp). Citrine (70 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.

Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Antagonistic, Mundane. Bonds: Enemies, Religious. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Arannis Firahel, Male Elf Aristocrat 8
Medium (5'5") Elf, True Neutral (CR 8)
Armor Class 14
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnome
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 11000 sp.


Social Check DCs

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