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NPC Generator

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Advanced [show]


Dimble Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His golden hair has been sun bleached extensively. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Dimble took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Dimble Folkor, Male Gnome Sorcerer 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 17 (+3)11 (+0)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp.


Social Check DCs


Radomir Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries shields. His golden hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Attractive, Guardian. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Radomir Goodearth, Male Halfling Fighter 14
Small (3'2") Halfling, Lawful Good (CR 14)
Armor Class 13
Hit Points 88 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 4000 gp. Brass mug with jade inlays (100 gp). Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). 1 Minor magic item.


Social Check DCs


Felgrat Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. His chestnut hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His psionic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To unite with his sister; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Disciplined, Artistic, Gifted. Bonds: Adventurer, Family. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Felgrat Adley, Male Half-Orc Aristocrat 6
Medium (5'10") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)11 (+0) 10 (+0)10 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long chestnut hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Fargrim was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Immigrant, Attractive. Occupation: Laborer

Voice: French accent

Attributes [hide]

Fargrim Fireforge, Male Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pelt In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with Stetson hat, and is pretty ugly. His lavender fur is drawn into a tight pony tail with a cross scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pelt took refuge in the large cave and found the beat up halberd and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Persistence, Fighting. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Pelt In the Storm, Male Tabaxi Sorcerer 10
Medium (6'2") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Performance +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1400 gp. Amber (80 gp). 1 Minor magic item.


Social Check DCs

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