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NPC Generator

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Advanced [show]


Uthemar Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear white clothing when he does not wear armor. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To find somewhere to settle down; and seeks redemption

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Religious, Mentor, Criminal record. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Uthemar Horner, Male Half-Elf Warlock 15
Medium (5'7") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 73 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 10 (+0)18 (+4)
Skills Deception +9, Intimidation +9
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: Fire opal pendant on a fine gold chain (2200 gp). Brass mug with jade inlays (200 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (700 gp). Fire opal pendant on a fine gold chain (2200 gp). Sapphire pendant on gold chain (1700 gp). Silver ewer (60 gp). Silver comb with moonstones (500 gp). Sapphire pendant on gold chain (1700 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Cloth of gold vestments (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Carter. His hair is white, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Carter, Fallond learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Cynical, Impulsive. Bonds: Job, Poor, Attractive. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Fallond Goblinbane, Male Dwarf Ranger 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1500 sp.


Social Check DCs


Corkitron Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears many layers of old clothing at all times. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants his loneliness to end.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Corkitron Copperkettle, Male Halfling Barbarian 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Deep blue spinel (900 gp). Sard (50 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Theren Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and has a large green mantle and cape that has been intricately interwoven into his violet robe. His brown hair is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a mountains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Attractive, Adventurer, Nature, Job. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Theren Mellegaard, Male Half-Elf Commoner 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 11 (+0)19 (+4)
Skills Animal Handling +3, Deception +7
Senses Passive Perception 10
Languages Common, Elven, Giant, Abyssal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Smoky quartz (50 gp).


Social Check DCs


Vondal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He wears a deerstalker hat to cover his moderate length white hair. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He is a very good compulsive liar and kleptomaniac.

History: Vondal was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vondal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vondal. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Logical. Flaws: Shy. Bonds: Criminal record, Family, Rich. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Vondal Helcral, Male Dwarf Monk 10
Medium (4'0") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Medicine +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1300 gp.


Social Check DCs

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