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Advanced [show]


Cask Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of whips on his belt, each one with a opal on the hilt. His lavender fur has been sun bleached extensively. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Cask Blossom, Male Tabaxi Commoner 10
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)14 (+2) 18 (+4)17 (+3)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Giant, Ignan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7

Possessions: 20000 sp.


Social Check DCs


Theriatis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey vest and prefers green and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his red hair in a pixie cut. His violet eyes dart from person to person.

Personality: This man loves painting and to teach people painting more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he feels threatened by others

Ideals: Athletic, Artistic. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Theriatis Iranapha, Male Elf Commoner 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)10 (+0) 15 (+2)9 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Mehen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his bow ready. His crest is red, silky, and of moderate length. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mehen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mehen. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Criminal record, Nature. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mehen Argenthrixus, Male Dragonborn Warrior 3
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)9 (-1) 10 (+0)18 (+4)
Skills Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Deep green spinel (80 gp). Lapis lazuli (4 gp). Golden pearl (80 gp).


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tan vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Geoffrey Anderton, Male Human Commoner 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Kyle Huxley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.

History: Kyle hails from a village terrorized by goblins. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by goblins. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against goblins

Flaws: Ugly, Shy, Lazy, Insane. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Kyle Huxley, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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