Tarhun Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his brass crest in a flapper bob. His gold eyes dart from person to person to random spaces in the air.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He is afraid of men and trembles around them
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 11 years.
Motivation: To be a Baker again.
Ideals: Artistic, Athletic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Old masterpiece painting (400 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (400 gp).
Morkral Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown costume with the symbols of magic on his torso. His blonde hair is knotted and matted. He has gleaming, smiling gray eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Morkral is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and doesn't want to be a servant and was forced into it by his family
Ideals: Justice. Flaws: Ugly, Greedy. Bonds: Poor, Nature. Occupation: Servant
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp.
Delebean Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His chestnut hair is matted, messy, and big. His eyes are violet and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Delebean was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Religious. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon.
Aldous Emsworth, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a red armored body suit, with a simple black line shooting up and back down. His right leg appears badly burned and disfigured. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Aldous is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To protect his home; and to clean up the streets
Flaws: Ugly. Bonds: Guardian, Family. Occupation: Seamstress
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Giant, Elven, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Ethereal In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with tan pants. He has styled his yellow fur well, parting it to the right. He wears a mask on his face.
Personality: Ethereal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Ethereal was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ethereal's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.
Motivation: To reunite with his absent father; and he desires power and/or immortality
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 66 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 400 pp. Banded agate (13 gp). Iolite (40 gp). Onyx (40 gp). Moss agate (13 gp). White opal (1200 gp). Hematite (13 gp). Red-brown spinel (150 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
